Wednesday 7 April 2010

Collision Detection in Interactive 3D Environments Textbook

Collision Detection in Interactive 3D Environments



Collision Detection in Interactive 3D Environments (Series in Interactive 3d Technology)



The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. Get and download textbook Collision Detection in Interactive 3D Environments (Series in Interactive 3d Technology) for free
Buy Collision Detection in Interactive 3D Environments by van den Bergen, Gino and Read this Book on Kobo's Free Apps. Discover Kobo's Vast Collection of Ebooks Today - Over 3 Million Titles, Including 2 Million Free Ones!
This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!

Download free books for Collision Detection in Interactive 3D Environments


Collision Detection in Interactive 3D Environments: Gino Van Den Bergen

Collision Detection in Interactive 3D Environments Gino Van Den Bergen Product code : 9781558608016 Format : Hardback 277 pages Category : Game/Game Guides Published : 11 November 2003 Condition : Brand new, unused SYNOPSIS The heart of any system that si

Collision Detection in Interactive 3d Environments, ISBN-13: 9781558608016, ISBN-10: 155860801X

Elsevier Science & Technology | 2003 | 277 pages | ISBN-13: 9781558608016 | ISBN-10: 155860801X | You save 10%



Collision Detection in Interactive 3D Environments Textbook


This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles
Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!
download
No comments :
Post a Comment