Wednesday 19 May 2010

Artificial Intelligence for Games Textbook

Artificial Intelligence for Games



Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)



Creating robust artificial intelligence is one of the greatest challenges for game developers. Get and download textbook Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology) for free
Categories: Computer animation, Artificial intelligence->Game programming, Computer animation. Contributors: Ian Millington - Author. Format: Hardcover
The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques Artificial Intelligence for Games new edition

Download free books for Artificial Intelligence for Games


Categories: Artificial intelligence, Computer games->Programming, Computer animation. Contributors: Ian Millington - Author. Format: NOOK Book

Categories: Artificial intelligence, Artificial intelligence->Game programming, Computer animation. Contributors: Ian Millington - Author. Format: Hardcover



Artificial Intelligence for Computer Games: An Introduction John David Funge Product code : 9781568812083 Format : Hardback 160 pages Category : Game/Game Guides Published : 15 August 2004 Condition : Brand new, unused SYNOPSIS Learn to make games that ar



Artificial Intelligence for Games Textbook


The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming
He goes further to introduce many techniques

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