Monday 22 October 2012

Game Sound

Game Sound



Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design



A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. Get and download textbook Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design for free
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And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the hi Game Sound new edition

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Nintendo Famicom Game Sound Museum series. Mini compact disc soundtrack of all the music and sound effects in the classic game. High quality recording useful for mixing or sampling! Made in Japan. Brand new unused. Includes outer 'blind' box.

Game Sound : Hardback : MIT Press Ltd : 9780262033787 : 026203378X : 31 Oct 2008 : An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.

"A thorough, practical, hands-on guide to sound and music implementation in games that presents the reader with an excellent introduction to the concepts of interactive game sound. This book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers."---Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, Author of Game Sound "Novices and advanced users alike will find this book an invaluable resource, as it takes the reader through the process of triggering their first sound to scripting complex in-game actio



Game Sound Textbook


And yet game sound has been neglected in the growing literature on game studies
In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the hi

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