Game Character Development
"Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. Get and download textbook Game Character Development for free
Game Character Development with Maya: Antony Ward
This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you'll examine the available modeling techniques and then create a base mesh. You'll then incorporate UV mapping and virtual sculpting. With the basic model created, you'll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can Game Character Development new edition
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Game Character Development - Antony S. Ward
Game Character Development [With CDROM]
Store Search search Title, ISBN and Author Game Character Development [With CDROM] by Antony S. Ward Estimated delivery 3-12 business days Format Paperback Condition Brand New quot;Game Character Development: Digital Sculpting for the Realtime Artist,quot; teaches students, serious hobbyist, and professionals how to design, model, and develop compelling 3D characters for video games. Using a variety of software platforms, including the increasingly popular Silo and Mudbox, the book provides the
payment | shipping rates | returns Game Character Development with Maya Product Category :Books ISBN :073571438X Title :Game Character Development with Maya EAN :9780735714380 Authors :Ward, Antony Binding :Paperback Publisher :New Riders Publication Date :2004-12-02 Pages :832 Signed :False First Edition :False Dust Jacket :False List Price (MSRP) :49.99 Height :1.8100 inches Width :7.2400 inches Length :9.0600 inches Weight :3.0400 pounds Condition :Acceptable About Goodwill Southern Californ
Game Character Development Textbook
This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you'll examine the available modeling techniques and then create a base mesh. You'll then incorporate UV mapping and virtual sculpting
The techniques presented can