Sunday, 5 May 2013

Geometric Algebra for Computer Science (Revised Edition) Textbook

Geometric Algebra for Computer Science (Revised Edition)



Geometric Algebra for Computer Science (Revised Edition): An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics)



Until recently, all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Get and download textbook Geometric Algebra for Computer Science (Revised Edition): An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics) for free
Buy Geometric Algebra for Computer Science (Revised Edition): An Object-Oriented Approach to Geometry by Dorst, Leo and Read this Book on Kobo's Free Apps. Discover Kobo's Vast Collection of Ebooks Today - Over 3 Million Titles, Including 2 Million Free Ones!
Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in Geometric Algebra for Computer Science (Revised Edition) new edition

Download free books for Geometric Algebra For Computer Science (revised Edition),: An Object-oriented Ap


author daniel fontijne author leo dorst author stephen mann format hardback language english publication year 26 03 2009 series the morgan kaufmann series in computer graphics subject computing it subject 2 computing general payment shipping rates returns geometric algebra for computer science revised edition an object oriented approach to geometry the morgan kaufmann series in computer graphics product category books isbn 0123749425 title geometric algebra for computer science revised edition a

Categories: Computer science->Mathematics, Computergraphik. Contributors: Leo Dorst - Author. Format: Hardcover

In fields such as robotics, computer graphics, and computer games, it is necessary to compute complex interactions of objects in virtual 3D worlds. In a virtual world, there may be thousands of these objects interacting with each other in real-time. Linear algebra (vector math) is traditionally used to perform these calculations, but linear algebra requires long and complex computer programs to implement and can create very difficult programming challenges. Developers of real-time applications spend a lot of time trying to squeeze the last ounce of performance out of them. Geometric algebra (G

Until recently, all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of l



Geometric Algebra for Computer Science (Revised Edition) Textbook



Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in

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