Learn to Program, Second Edition (The Facets of Ruby Series)
- ISBN13: 9781934356364
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For this new edition of the best-selling Learn to Program, Chris Pine has taken a good thing and made it even better. Get and download textbook Learn to Program, Second Edition (The Facets of Ruby Series) for free
Description Every Web developer needs to understand three core technologies: HTML 4, Java 2/J2EE, and JavaScript. Now, you can learn them all in one book:Core Web Programming, Second Edition, the ultimate Web development resource for experienced programmers!KEY TOPICS:Writing for experienced programmers, Marty Hall begins with detailed, practical coverage of HTML 4 -- from the fundamentals to Cascading Style Sheets, Dynamic HTML, and beyond. Next, Hall shows programmers how to use Java as the b
First, he used the feedback from hundreds of reader e-mails to update the content and make it even clearer. Second, he updated the examples in the book to use the latest stable version of Ruby, and also to use code that looks more like real-world Ruby code, so that people who have just learned to program will be more familiar with common Ruby techniques.
Not only does the Second Edition now include answers to all of the exercises, it includes them twice. First you'll find the "how you could do it" answers, using the techniques you've learned up to that point in the book. Next you'll see "how Chris Pine wo Learn to Program, Second Edition new edition
Download free books for Beginning OpenGL Game Programming, Second Edition, 2nd Edition
Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a sim
Categories: C++ (Computer program language)->Games and graphics. Contributors: Michael Dawson - Author. Format: Paperback
Categories: C++ (Computer program language)->Games and graphics. Contributors: Michael Dawson - Author. Format: Paperback
Categories: Computer games->Programming, OpenGL. Contributors: Luke Benstead - Author. Format: Paperback
Learn to Program, Second Edition Textbook
First, he used the feedback from hundreds of reader e-mails to update the content and make it even clearer. Second, he updated the examples in the book to use the latest stable version of Ruby, and also to use code that looks more like real-world Ruby code, so that people who have just learned to program will be more familiar with common Ruby techniques.
Not only does the Second Edition now include answers to all of the exercises, it includes them twice. First you'll find the "how you could do it" answers, using the techniques you've learned up to that point in the book
irst, he used the feedback from hundreds of reader e-mails to update the content and make it even clearer. Second, he updated the examples in the book to use the latest stable version of Ruby, and also to use code that looks more like real-world Ruby code, so that people who have just learned to program will be more familiar with common Ruby techniques.
Not only does the Second Edition now include answers to all of the exercises, it includes them twice. First you'll find the "how you could do it" answers, using the techniques you've learned up to that point in the book. Next you'll see "how Chris Pine wo