C++ For Game Programmers (Charles River Media Game Development)
C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. Get and download textbook C++ For Game Programmers (Charles River Media Game Development) for free
C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face. The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++. This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to get up and running quickly.
As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face. The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, C++ For Game Programmers new edition
Download free books for Beginning C++ Through Game Programming, Second Edition
Beginning C++ Through Game Programming, Second Edition: Michael Dawson
Categories: Computer Graphics * Game Programming. Contributors: Michael Dawson - Author. Format: NOOK Book
Cengage Learning Beginning C++ Through Game Programming, 3rd Edition 9781435457423 Written for the beginning game development or programming student, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions.
Cengage Learning Beginning C++ Through Game Programming, 3rd Edition 9781435457423 Written for the beginning game development or programming student, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions.
C++ For Game Programmers Textbook
The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization,