Thursday, 4 October 2012

Introduction to 3D Game Programming with DirectX 10 Textbook

Introduction to 3D Game Programming with DirectX 10



Introduction to 3D Game Programming with DirectX 10



Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. Get and download textbook Introduction to 3D Game Programming with DirectX 10 for free
Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects.
The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games. Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections. Introduction to 3D Game Programming with DirectX 10 new edition

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Introduction to 3D game programming with DirectX 10: Frank D. Luna

author frank d luna format paperback language english publication year 01 10 2008 subject computing it subject 2 computer games user guides title introduction to 3 d game programming with directx 10 author luna frank d publisher wordware publication date oct 01 2008 pages 500 binding paperback edition 1 st dimensions 6 25 wx 8 75 hx 1 00 d isbn 1598220535 subject computers computer graphics game programming design brand new paperback all orders get full access to our online status tracking ser

Store Search search Title, ISBN and Author Introduction to 3D Game Programming with DirectX 10 by Frank D. Luna Estimated delivery 3-12 business days Format Paperback Condition Brand New Presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. This book teaches the fundamentals of Direct3D and shader programming. It shows how to implement fundamental tasks in Direct3D, such as initialization, defining 3D geometry, setting up

author frank d luna format paperback language english publication year 01 10 2008 subject computing it subject 2 computer games user guides title introduction to 3 d game programming with directx 10 author luna frank d publisher wordware publication date oct 01 2008 pages 500 binding paperback edition 1 st dimensions 6 25 wx 8 75 hx 1 00 d isbn 1598220535 subject computers computer graphics game programming design brand new paperback all orders get full access to our online status tracking ser



Introduction to 3D Game Programming with DirectX 10 Textbook


The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games. Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes


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