Artificial Intelligence for Games
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. Get and download textbook Artificial Intelligence for Games for free
Categories: Computer animation, Artificial intelligence->Game programming, Computer animation. Contributors: Ian Millington - Author. Format: Hardcover
In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.
"Artificial Intelligence for Games - 2nd edition" will be highly useful to Artificial Intelligence for Games new edition
Download free books for Artificial Intelligence for Games
Categories: Artificial intelligence, Computer games->Programming, Computer animation. Contributors: Ian Millington - Author. Format: NOOK Book
Categories: Artificial intelligence, Artificial intelligence->Game programming, Computer animation. Contributors: Ian Millington - Author. Format: Hardcover
Artificial Intelligence for Computer Games: An Introduction John David Funge Product code : 9781568812083 Format : Hardback 160 pages Category : Game/Game Guides Published : 15 August 2004 Condition : Brand new, unused SYNOPSIS Learn to make games that ar
Artificial Intelligence for Games Textbook
In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques
n this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.
"Artificial Intelligence for Games - 2nd edition" will be highly useful to