Programming Game AI by Example
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author mat buckland format paperback language english publication year 01 10 2004 subject computing it subject 2 computer games user guides title programming game ai by example author buckland mat publisher wordware publication date nov 01 2004 pages 500 binding paperback edition illustrated dimensions 6 50 wx 9 00 hx 1 00 d isbn 1556220782 subject computers computer graphics general description provides an introduction to ai game techniques used in game programming brand new paperback all ord
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Programming Game AI by Example: Mat Buckland
Powered by Frooition Pro Click here to view full size. Full Size Image Click to close full size. Programming Game AI By Example - Book NEW Author(s): Mat Buckland Format: Paperback # Pages: 495 ISBN-13: 9781556220784 Published: 11/01/2004 Language: English Weight: 1.52 pounds Provides an introduction to AI game techniques used in game programming. About Us Payment Shipping Customer Service FAQs Welcome to MovieMars All items are Brand New. We offer unbeatable prices, quick shipping times and a
Programming Game AI by Example provides a comprehensive and practical introduction to the ?bread and butter? AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, go
Programming Game AI by Example : Paperback : Wordware Publishing Inc. : 9781556220784 : 1556220782 : 01 Nov 2004 : This book describes in detail many of the AI techniques used in modern computer games, explicitly shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.