Saturday, 30 March 2013

Pervasive Games Textbook

Pervasive Games



Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)



Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Get and download textbook Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books) for free
Grin Verlag 9783640227181 Enabling Use of Context Information in Pervasive Games Description Master Thesis from the year 2008 in the subject Computer Science - Internet, New Technologies, grade: 1.9, University of applied sciences, Bremen (Fraunhofer Institute for Open Communication Systems (Focus)), course: master thesis, 38 entries in the bibliography, language: English, comment: context based entertainment, software architecture for pervasive gaming context based entertainment, software arch
Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so.

This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and Pervasive Games new edition

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Pervasive Games: Theory and Design: Annika Waern, Jaakko Stenros, Markus Montola

Store Search search Title, ISBN and Author Pervasive Games: Theory and Design by Markus Montola, Jaakko Stenros Estimated delivery 3-12 business days Format Paperback Condition Brand New Explores aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible and how they are made. This book covers everything from theory and design to history and marketing designers, so that they can learn how to engage players real-time experiences beyond the

author annika waern author jaakko stenros author markus montola format paperback language english publication year 22 07 2009 subject computing it subject 2 computer games programming pervasive games by markus montola jaakko stenros annika waern published by morgan kaufmann elsevier science not quite what you re looking for see more books in other free uk delivery on everything not even the right subject see books in arts design and entertainment business and commerce computing and it history an

Pervasive Games: Theory and Design of Social, Pervasive, Location-Based Games, ISBN-13: 9780123748539, ISBN-10: 0123748534



Pervasive Games Textbook



The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and

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