Thursday, 7 March 2013

Programming a Multiplayer FPS in DirectX

Programming a Multiplayer FPS in DirectX



Programming a Multiplayer FPS in DirectX (Charles River Media Game Development)



If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Get and download textbook Programming a Multiplayer FPS in DirectX (Charles River Media Game Development) for free
Programming A Multiplayer FPS In DirectX , ISBN-13: 9781584503637, ISBN-10: 1584503637
Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included- you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design and development of the game engine, and Part Two concentrates on putting the game together using the engine. The theory has been kept to a minimum, so that Programming a Multiplayer FPS in DirectX new edition

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Programming a Multiplayer FPS in DirectX: Vaughan Young

Powered by Frooition Pro Click here to view full size. Full Size Image Click to close full size. Programming A Multiplayer FPS In DirectX - Book NEW Author(s): Vaughan Young Format: Paperback # Pages: 496 ISBN-13: 9781584503637 Published: 01/30/2005 Language: English Weight: 2.01 pounds Teaches beginning C++ programmers how to develop an original first person shooter game from scratch using DirectX--each chapter builds upon the previous as the game evolves and new features are added to create a

Programming A Multiplayer FPS In DirectX

Teaches beginning C++ programmers how to develop an original first person shooter game from scratch using DirectX--each chapter builds upon the previous as the game evolves and new features are added to create a fully functioning game. Original. (Intermediate)



Programming a Multiplayer FPS in DirectX Textbook



The theory has been kept to a minimum, so that

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